Look

Revision as of 20:00, 25 June 2010 by imported>ZuTheSkunk (Player note)
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Syntax:

Look TargetRefID

Example:

Look UrielSeptimRef 

Forces the calling actor to head-track the TargetRefID. This will override all normal head-tracking behavior until StopLook is called, or the target leaves the loaded area. Works also on player.


See AlsoEdit

StopLook