MenuMode

Revision as of 13:52, 31 March 2006 by imported>Rick (Added Credits, SigilStone, Recharge, TextEdit menu modes)

Syntax:

 begin MenuMode MenuType (optional)

Example:

 begin MenuMode
 begin MenuMode 1

With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.

If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:


Menu type:

1 = "main four" (the character interface: stats, magic, inventory, quest log)
2 = any other menu (message boxes, containers, etc.)
3 = console

Specific menu:

1001 = Message
1002 = Inventory
1003 = Stats
1004 = HUDMain
1005 = HUDInfo
1006 = HUDReticle
1007 = Loading
1008 = Container
1009 = Dialog
1010 = HUDSubtitle
1011 = Generic
1012 = SleepWait
1013 = Pause
1014 = LockPick
1015 = Options
1016 = Quantity
1017 = Audio
1018 = Video
1019 = VideoDisplay
1020 = Gameplay
1021 = Controls
1022 = Magic
1023 = Map
1024 = MagicPopup
1025 = Negotiate
1026 = Book
1027 = LevelUp
1028 = Training
1029 = BirthSign
1030 = Class
1031 = Attributes
1032 = Skills
1033 = Specilization
1034 = Persuasion
1035 = Repair
1036 = RaceSex
1037 = SpellPurchase
1038 = Load
1039 = Save
1040 = Alchemy
1041 = SpellMaking
1042 = Enchantment
1043 = EffectSetting
1044 = Main
1045 = Breath
1046 = QuickKeys
1047 = Credits
1048 = SigilStone
1049 = Recharge
1051 = TextEdit