NVC Tutorial

Revision as of 22:26, 3 November 2008 by imported>Speedo (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This tutorial shows a simple example taking advantage of NVC's capabilities to create a spell script which can dump some basic info about a in-game container or actor's inventory contents to a text file for examination out of game.

Goals

  • Save some basic info about the object: FormID, Base FormID, total item count
  • Information about each item should be saved in a seperate child container with the name of that item
  • Save some basic info about each item: FormID and count of that item in the inventory
  • Save some basic stats for the item in a child container "<name>\Stats": OBSE item type, gold value and weight

The Script

To use this script, simply save it as a spell effect, create a spell which uses it and then add that spell to the player.

Note that this script requires Pluggy; its string functions are used to retrieve the item's name and to name the output file.

scn nvcExampleSpellScript

int con
int key
int loc

int tempInt
float tempFloat
ref tempRef

int index

begin ScriptEffectStart
  if (IsContainer || IsActor)
    set con to nvcNew
    set key to CreateString -1 0 1 1
    set loc to CreateString -1 0 1 1
    set index to 0
    
    set tempRef to GetSelf
    nvcSetRef tempRef con "FormID"
    
    set tempRef to GetBaseObject
    nvcSetRef tempRef con "Base FormID"
    
    set tempInt to GetNumItems
    nvcSetInt tempInt con "Item Count"
    
    label 0
      set tempRef to GetInventoryObject index
      
      StringGetName tempRef loc
      
      if (nvcChildExists con 0 1 loc == 0)      
        SetString key "FormID"
        nvcSetRef tempRef con 0 0 1 key loc
        
        set tempInt to GetItemCount tempRef
        SetString key "Count"
        nvcSetInt tempInt con 0 0 1 key loc
        
        SetString key "\Stats"
        StringCat loc key
        
        set tempInt to GetObjectType tempRef
        SetString key "Type"
        nvcSetInt tempInt con 0 0 1 key loc
        
        set tempFloat to GetWeight tempRef
        SetString key "Weight"
        nvcSetFloat tempFloat con 0 0 1 key loc
        
        set tempInt to GetFullGoldValue tempRef
        SetString key "Value"
        nvcSetInt tempInt con 0 0 1 key loc
      endif
        
      set index to index + 1
      if (index < GetNumItems)
        goto 0
      endif
      
    set tempRef to GetSelf
    StringGetName tempRef key
    SetString loc " Inventory.txt"
    StringCat key loc
    nvcPrintToFile con 0 -1 1 key
    
    nvcDel con
    DestroyString key
    DestroyString loc
    
  else
    PrintC "Object is not a container"
  endif
end

Sample Output

Output from a Legion Soldier:

Container 6
Owner 02
Protected
Item Count = 13 <int>
Base FormID = 000700C6 <ref>
FormID = 000700F3 <ref>
Flax Tunic\
  Count = 1 <int>
  FormID = 0002C0FA <ref>
  Stats\
    Type = 22 <int>
    Value = 1 <int>
    Weight = 1.0000000 <float>
Gold\
  Count = 3 <int>
  FormID = 0000000F <ref>
  Stats\
    Type = 27 <int>
    Value = 1 <int>
    Weight = 0.0000000 <float>
Laced Leather Pants\
  Count = 1 <int>
  FormID = 000229AB <ref>
  Stats\
    Type = 22 <int>
    Value = 1 <int>
    Weight = 1.0000000 <float>
Legion Boots\
  Count = 1 <int>
  FormID = 00028ADE <ref>
  Stats\
    Type = 20 <int>
    Value = 50 <int>
    Weight = 10.5000000 <float>
Legion Cuirass\
  Count = 1 <int>
  FormID = 00028ADF <ref>
  Stats\
    Type = 20 <int>
    Value = 180 <int>
    Weight = 35.0000000 <float>
Legion Gauntlets\
  Count = 1 <int>
  FormID = 00028AE0 <ref>
  Stats\
    Type = 20 <int>
    Value = 50 <int>
    Weight = 7.0000000 <float>
Legion Greaves\
  Count = 1 <int>
  FormID = 00028AE1 <ref>
  Stats\
    Type = 20 <int>
    Value = 95 <int>
    Weight = 21.0000000 <float>
Legion Helmet\
  Count = 1 <int>
  FormID = 00028AE2 <ref>
  Stats\
    Type = 20 <int>
    Value = 50 <int>
    Weight = 7.0000000 <float>
Legion Shield\
  Count = 1 <int>
  FormID = 000352D3 <ref>
  Stats\
    Type = 20 <int>
    Value = 95 <int>
    Weight = 14.0000000 <float>
Mutton\
  Count = 4 <int>
  FormID = 00033686 <ref>
  Stats\
    Type = 25 <int>
    Value = 2 <int>
    Weight = 2.0000000 <float>
Sack Cloth Sandals\
  Count = 1 <int>
  FormID = 0002731A <ref>
  Stats\
    Type = 22 <int>
    Value = 1 <int>
    Weight = 2.0000000 <float>
Silver Longsword\
  Count = 1 <int>
  FormID = 0002521F <ref>
  Stats\
    Type = 33 <int>
    Value = 125 <int>
    Weight = 28.0000000 <float>
Torch\
  Count = 1 <int>
  FormID = 0002CF9F <ref>
  Stats\
    Type = 26 <int>
    Value = 0 <int>
    Weight = 0.0000000 <float>