Category:Dialogue

Revision as of 13:38, 11 February 2008 by imported>Raptor 2

Dialogue is any text that is spoken in the game. All dialogue is organized into quests. You can find dialogue elements in the Topics, Conversation, Combat, Persuasion, Detection, Service, and Misc tabs.


Overview [Áttekintés]

  • Responses: The smallest unit of dialogue. Each response is limited to 150 characters. There is a separate sound file for each race that might say the response. Each response has an emotion associated with it.
  • Válaszok:A dialógus legkisebb egysége. A válaszok 150 karakterre vannak korlátozva. Minden fajhoz külön hozzárendelt hangfájl tartozik a válaszhoz. Különböző 'érzelmeket' is be lehet állítani.
  • Info: A collection of responses. An info is the smallest unit that can be spoken. There is no way to trigger only one response in an info. The whole thing must be spoken. Infos are usually conditionalized for who is allowed to say them, as well as under what conditions.
  • Topic: A collection of infos. This is the smallest unit that can be triggered by a quest or script. The game chooses which info to say based on the conditions.


When a quest or script requests a topic to be spoken, the game looks through all active quests that include that topic. It sorts them in order of quest priority. It then examines the infos one by one, checking the conditions to see if each is valid. The first valid info is the one spoken. You can see the full list of infos for any topic using the Filtered Dialogue window.


Some topics are always available, defined by the game. They used by the game for specific purposes. These default topics are listed on the pages describing each section of the Quest window.


See Editing Dialogue for a complete description of editing dialogue in the Quest window.

Subcategories

This category has only the following subcategory.

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Pages in category "Dialogue"

The following 10 pages are in this category, out of 10 total.