SetButtonPressed

Revision as of 04:09, 12 August 2010 by imported>Grumpf be
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< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(void) SetButtonPressed buttonID:short

When any Message menu is displayed (game prompts such as the inventory quantity prompt as well as those created by the MessageBox function), forces the menu to behave as if the specified button was pressed. Button IDs range from 0 to 9.