SetEquippedWeaponPoison
Revision as of 16:49, 14 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(oldPoison:ref) reference.SetEquippedWeaponPoison nuPoison:ref
Sets the poison applied to the equipped weapon and returns the previous poison. Called on the weapon holder.
NotesEdit
- Poison means the base object item.
- Using SetEquippedWeaponPoison when the reference doesn't have a poison-able weapon (hand to hand or staves) is the same as a Return.
- You can set a potion to a weapon, as well as poisons.
- Unlike poisons, the effects will be applied directly to the player (both positive and negative effects). However, for blade/blunt you will have to hit a living NPC before the effects will be applied.
- For bows the effects will be applied whenever the arrow hits something, not just when it hits an NPC.
- This will count towards your potion limit, but you can go above the potion limit (if you have already drunk 4 potions, the effects of the potion-poison will still be applied)