SetIsFood
Revision as of 14:06, 10 September 2007 by imported>WereWolf (New page: A command for Oblivion Script Extender Sets whether the object is considered to be food '''Syntax:''' (nothing) ''reference.''IsFood isFood:bool ...)
A command for Oblivion Script Extender
Sets whether the object is considered to be food
Syntax:
(nothing) reference.IsFood isFood:bool objectID:ref