SetLocalGravityVector
Revision as of 12:20, 6 September 2011 by imported>DragoonWraith (and the last of the three)
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) SetLocalGravityVector xAccel:float yAccel:float zAccel:float
Sets the X, Y, and Z components of local acceleration due to gravity. This can be used to cause gravity to act in a non-vertical direction, which might be useful for simulating water currents, for example.