Template:Animation Groups

Revision as of 08:10, 7 August 2010 by imported>Darkness X

Animation Groups

  • You can only use the group ID number if the function accepts it.
 0:    Idle
 1:    DynamicIdle
 2:    SpecialIdle
 3:    Forward
 4:    Backward
 5:    Left
 6:    Right
 7:    FastForward
 8:    FastBackward
 9:    FastLeft
 10:   FastRight
 11:   DodgeForward
 12:   DodgeBack
 13:   DodgeLeft
 14:   DodgeRight
 15:   TurnLeft
 16:   TurnRight
 17:   Equip
 18:   Unequip
 19:   AttackBow
 20:   AttackLeft
 21:   AttackRight
 22:   AttackPower
 23:   AttackForwardPower
 24:   AttackBackPower
 25:   AttackLeftPower
 26:   AttackRightPower
 27:   BlockIdle
 28:   BlockHit
 29:   BlockAttack
 30:   Recoil
 31:   Stagger
 32:   Death
 33:   TorchIdle
 34:   CastSelf
 35:   CastTouch
 36:   CastTarget
 37:   CastSelfAlt
 38:   CastTouchAlt
 39:   CastTargetAlt
 40:   JumpStart
 41:   JumpLoop
 42:   JumpLand