ILevelUpXXMult

Revision as of 09:54, 30 September 2007 by imported>ShadowDancer (formatting)
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The iLevelUp**Mult settings determine how many potential attribute points the player will have, depending how many times they have used a linked skill.


Example:

If iLevelUp01Mult is set to 2, and the player level any skill linked to Strength only once, the player will receive an offer to increase strength with 2 at level up.
If the player levels any skills linked to Strength two times in total before level up, and iLevelUp02Mult is set to 16, the player will receive an offer to increase Strength by 16 when leveling.


Game Setting Default Values
ILevelUp01Mult 2
ILevelUp02Mult 2
ILevelUp03Mult 2
ILevelUp04Mult 2
ILevelUp05Mult 3
ILevelUp06Mult 3
ILevelUp07Mult 3
ILevelUp08Mult 4
ILevelUp09Mult 4
ILevelUp10Mult 5