Intro and Landscaping

Revision as of 20:30, 27 March 2006 by imported>JBurgess

Introduction

This tutorial covers the basics of manually performing landscaping tasks. The skills emphasized here will focus on editing small areas in fine detail.

This tutorial is a continuation of the My First Dungeon tutorial. If you did not complete that tutorial, we'll be using an exterior cell in the "Tamriel" worldspace at 13,-12. We dropped the following items into the space, which you can also do now:

  • CEntranceRockMossLG01
  • CDoor00
  • LL1BanditCamp50
  • MapMarker

Landscape Mode

With the cell loaded, press "H" to enter Landscape mode. This changes your cursor into a landscaping tool and brings up the Landscape Edit Settings panel. There's a lot of information here, so let's study it a moment.
 

  • Height
    • Edit Radius
      • This setting determines the size of your cursor tool.
    • Edit Fallout %
      • Not used in current version
    • Flatten Vertices
      • Checking this box will cause your tool to flatten land
    • Soften Vertices
      • Checking this box will cause your tool to smooth land
    • Show Edit Radius
      • Toggles display of cursor tool.
  • Texture
    • Texture List
      • All the landscape textures available to you.
    • Selected Texture
      • A preview of the currently selected texture
    • Max Opacity
      • Lowering this setting is useful for blending textures
  • Vertex Color
    • RGB (left)
      • The color here determines your left-click shading value
    • RGB (right)
      • The color here determines your right-click shading value
    • Save colors
      • These two rows can be used to store colors you use frequently
Don't worry if you don't understand everything here right away.  
We'll cover each section in the tutorial



Part 2: Height Editing