IsAttacking

Revision as of 17:23, 29 May 2011 by imported>SpookyFX


A command for Oblivion Script Extender

Syntax:

(IsAttacking:bool) actor:ref.IsAttacking

Returns 1 if the calling actor is attacking.

Notes

  • Will return 1 while the Actor is attacking, but sometimes even longer than IsCasting. So this will not work reliably:


if MyRef.isattacking == 1 && MyRef.iscasting == 0

message"I am attacking but not casting!"

endif


Use this instead:

if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0

message"I am attacking but not casting!"

endif


See Also