IsLoadDoor
Revision as of 18:06, 4 January 2014 by imported>QQuix (Added a clarifying note)
A command for Oblivion Script Extender
Syntax:
(isLoadDoor:bool) reference.IsLoadDoor
Returns 1 if the calling reference is a load door.
NotesEdit
- Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.