SetObjectHealth
Revision as of 13:24, 14 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetObjectHealth objectID:ref
Sets the base object health.
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetObjectHealth objectID:ref
Sets the base object health.