SetSpellHostile

Revision as of 16:11, 26 May 2008 by imported>DragoonWraith (updating link)
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A command for Oblivion Script Extender

Syntax:

(nothing) SetSpellHostile spell:ref isHostile:bool

Sets whether or not a spell is considered hostile.

NotesEdit

  • In most cases, a spell is hostile so long as it has at least one hostile effect.
  • SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
  • Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.

See AlsoEdit