Spell

Revision as of 10:21, 4 April 2006 by imported>BCampbell (Minor proofing)

A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.

  • Type: The type of spell, which affects its cost and how often it is used.
Type Properties
Ability These effects are always active. Must be Self effects.
Disease Effects can be transferred by a hit in combat. Percentage chance per hit.
Lesser Power Cost to cast is fixed. The actor's skill is ignored.
Poison ?
Spell Normal cost to cast. No limit on casting.
Power Cost to cast is fixed (usually zero). Can only be cast once a day.
  • School: The school is always the same as that of the single most expensive effect.
  • Disallow Spell Absorb/Reflect: If checked, this spell cannot be absorbed or reflected.
  • Script Effect Always Applies: ?
  • Area Effect Ignores LOS: Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
  • Immune to Silence: This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
  • PC Start Spell: If checked, the player starts the game with this spell.
  • Auto-Calculate: If checked, the cost of the spell is the sum of the individual effects.
  • Spell Level: Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: fMagicSpellLevelApprenticeMin, fMagicSpellLevelJourneymanMin, fMagicSpellLevelExpertMin, fMagicSpellLevelMasterMin.