Talk:ModPCSkill

Revision as of 19:12, 3 April 2006 by imported>Tegid

The syntax and example are confusing, as they use a stat instead of a skill. this should be corrected to either use a skill (which I'm guessing is correct) or reword the description to mention stats, not skills.

Tegid 20:12, 3 April 2006 (EDT) I have tested the ModPCSkill fairly thoroughly and am not just posting hearsay. Let me explain the steps I have been through for anyone who is curious.

First I read about the problems. Then I looked at the problem in Oblivion using the tdt command on the console. I Scroll Locked around until I got to the Player Character Skill Usage page which shows

Skill (LEVEL): advances NUM: usage X.XX/X.XX

On initial Character creation, most skills look like this

Block (5): advances 0: usage 0.00/2.89

These numbers depend on which skill and what race you are. Then I invoked the console again and typed ModPCSkill Block 1 After which the line read Block (6): advances 1: usage -2.89/3.80 I repeated with Blade using the AdvancePCSkill and the result was the same.

Once given the chance I watched the Blade skill as I used my bladed weapon on an enemy. The usage value incremented as it should for each hit (some characters it increments by 0.5 others as much as 1.25), but starting with the value of -2.89, not 0. So if it incremented by 0.5 it was going from -2.89/3.80 to -2.39/3.80. A new level is attained when it passes 3.80.

I have tested this with various mid-game saves on a single DELL Latitude D610 laptop with always the same result. This is a regularly reproducible bug which makes the ModPCSkill and AdvancePCSkill commands unusable in their current state.

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