Talk:PlayGroup

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Revision as of 20:47, 19 March 2007 by imported>Scruggs
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--Mrflippy 06:12, 14 April 2006 (EDT): "PlayGroup <groupname>" produces a script compile error of "Missing parameter Flags." It looks like you have to give it the parameter.

--Mrflippy 06:35, 14 April 2006 (EDT): Using this command on the player freezes him in place. (Can still jump though) Equipping a different weapon unfreezes him. I assume I'm just using this incorrectly?

-- Grey: edit: seems to work here. Must've done something wrong. Brave Bethesda! :)
--Mrflippy 16:35, 24 April 2006 (EDT): Doing a "PlayGroup Idle, 1" when I'm done with the custom animations seems to fix the freezing problem I was having.


-- Gamall 20:20, 17 July 2006 (EDT) Where can one find every valid <GroupName> available ?

Double-click on any NPC in the object window, and go to the animations tab. There you'll see a nice long list of all the animation groups, which are available to any NPC including the player. Note that "groups" means a collection of individual animations; the Idle and Attack groups, for instance, contain several different animations which the game chooses between randomly and/or based on the actor's state. Scruggs 21:21, 17 July 2006 (EDT)
Thanks a lot ! Gamall 09:48, 18 July 2006 (EDT)

Removed the comma as Playgroup in Bethesda's own scripts doesn't use a comma? May work either way, though

Commas are optional, but they can make for more readable code. Scruggs 21:47, 19 March 2007 (EDT)
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