Talk:SetActorAlpha
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Revision as of 17:17, 11 June 2007 by imported>TS7 (Reverted edit of CswEpz, changed back to last version by NFITC1)
Is it 0.0-1.0 solid to invisible or the other way around? --Tegid 23:57, 5 April 2006 (EDT)
- Other way around NFITC1 03:47, 13 September 2006 (EDT)
I think I may have discovered something upsetting. This is the scenario:
- I made a scripted spell that makes the player 'ghosty' for 10 seconds (like the night mother). This used "saa 0.01" in the Begin ScriptEffectUpdate block
- I cast the spell
- I quicksaved then quit while the spell was still active
- I loaded later. The spell's effect stopped as it should
- I played a little longer and saved
- I died and tried to load the last save
- After loading the mods the game crashed and XP told me that it had caused some illegal error
This was very annoying for a while. I didn't know what to make of it. This is how I fixed it:
- Disabled the mod that gave this spell
- Loaded my savegame with ghosty mode on
- Manually typed "player.saa 1" in the console
- Saved, exited, and reloaded without problems
I think it was this exact problem that could even cause this error to exist in the first place. I don't know if it's a bug in the saa command or the Begin ScriptEffectUpdate block. Would anyone care to test? NFITC1 03:47, 13 September 2006 (EDT)