User:Darkness X

Revision as of 14:57, 15 August 2009 by imported>Darkness X

Published Mods

  • none

My Goals

  • Improving my skills with quests (quest/global scripts, quest stages, etc.)
  • Creating a Page on CS Wiki (exept this one)
  • Finding or creating a deacent script to resurrect the player when he's dead. (Resurrecting the Player)

Mod Idea's

  • Leveled companions: a scripted actor who grows stronger if the player reaches the next level
  • Create a scripted spell similar to the reanimate effect: It must have the possibility to resurrect dead actors (NPC's and creatures) for the duration of the spell. (or at least until I've killed them)
  • Create a house based on the form of an enlarged wayshrine: It must have six towers with each 3 rooms and a special garden in the middle and secret rooms and some other stuff.
  • Create an exterior cave with rocks and stones.
  • Create a spell that teleports the target and the player to a special arena created for one on one combat. This spell creates an opportunity to fight against your enemies one by one instead of killing them all at once or if you have trouble fighting multiple enemies at once, then this spell could be a solution.
  • Create a spell to change your identity whenever you want: You could change your Class, Birthsign and even your race or your name.
  • Create a spell to let actors believe you're dead. You can find this script at the bottom of this page. (I believe I've already seen this one somewhere before)
  • More idea's comming soon...

Questions

  • What is the maximum script size? (I couldn't find it anywhere)

(Favorite Script)

scn 000FakeDeath

short BaseFatigue
float fJumpFallSkillMult
float fJumpFallSkillBase
short Death

Begin ScriptEffectStart
	if (Death == 0)
		ForceActorValue Fatigue -1000
		Set fJumpFallSkillMult to 0
		Set fJumpFallSkillBase to 0
		StopCombatAlarmOnActor
		Set Death to 1
	endif
End

Begin scripteffectfinish
	Set fJumpFallSkillMult to -0.0100
	Set fJumpFallSkillBase to 1.2500
	Set BaseFatigue to getBaseActorValue Fatigue
	ForceActorValue Fatigue BaseFatigue
	Set Death to 0
End

Notes

If you have the answer to one of my questions or if you have comments or questions, please put them on my discussion page. I'm sorry if you're having trouble reading my page or any other articles I made due to my English, just let me know on my discussion page.