User talk:JBurgess

Revision as of 17:39, 19 April 2006 by imported>Mrflippy

Hi JBurgess,

Was being impatient and asking where it was, but never mind :)

I found it. Thanks!

Whist34 00:42, 19 April 2006 (EDT)


Dynamic pathing? I'm doing some research into dynamically generating dungeons, and was wondering if you knew if there was any way to alter cell pathing via scripts. It doesn't look like path nodes are treated like normal objects, so I'm guessing I probably can't use them with PlaceAtMe. Perhaps I could use AI scripts and Xmarkers to simulate pathing? Thanks. --Mrflippy 18:39, 19 April 2006 (EDT)

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