Check what nifs use a texture: Fire
textures\fire\MagicEmbers01.ddsEdit
- meshes\oblivion\gate\oblivionmagicgate01.nif
textures\fire\MagicFlameParticle.ddsEdit
- meshes\oblivion\gate\oblivionmagicgate01.nif
textures\fire\MagicSparkParticle01.ddsEdit
- meshes\oblivion\gate\oblivionmagicgate01.nif
textures\fire\FireSparkParticle01.ddsEdit
- meshes\effects\metalsparks.nif
- meshes\effects\stonedustcloud.nif
- meshes\fire\firecandleflame.nif
- meshes\fire\fireopenlarge.nif
- meshes\fire\fireopenlargesmoke.nif
- meshes\fire\fireopenmedium.nif
- meshes\fire\fireopenmediumsmoke.nif
- meshes\fire\fireopensmall.nif
- meshes\fire\fireopensmallsmoke.nif
- meshes\fire\firetorchlarge.nif
- meshes\fire\firetorchlargesmoke.nif
- meshes\fire\firetorchsmall.nif
- meshes\magiceffects\fireshield.nif
- meshes\oblivion\gate\oblivionarchgate01.nif
- meshes\oblivion\gate\oblivionwargateani02.nif
textures\fire\FireFlameParticle.ddsEdit
- meshes\fire\fireopenlarge.nif
- meshes\fire\fireopenlargesmoke.nif
- meshes\fire\fireopenmedium.nif
- meshes\fire\fireopenmediumsmoke.nif
- meshes\fire\fireopensmall.nif
- meshes\fire\fireopensmallsmoke.nif
- meshes\fire\firetorchlarge.nif
- meshes\fire\firetorchlargesmoke.nif
- meshes\fire\firetorchsmall.nif
- meshes\lights\torch02.nif
- meshes\magiceffects\fireball.nif
- meshes\magiceffects\fireshield.nif
- meshes\magiceffects\summondaedra.nif
- meshes\oblivion\gate\oblivionarchgate01.nif
- meshes\oblivion\gate\oblivionwargateani02.nif
- meshes\oblivion\seige\siegecrawlerdeath.nif
textures\fire\FireArcaneParticle.ddsEdit
- meshes\fire\firearcanemedium01.nif
dragonbreathEdit
textures\fire\dragonbreath\breathsmoke.ddsEdit
- meshes\creatures\endgame\battle.nif
textures\fire\dragonbreath\dust.ddsEdit
- meshes\creatures\endgame\destruction.nif
- meshes\creatures\endgame\entry.nif
- meshes\creatures\endgame\transformation.nif
textures\fire\dragonbreath\firebreath.ddsEdit
- meshes\creatures\endgame\battle.nif
- meshes\creatures\endgame\spawn.nif
- meshes\creatures\endgame\transformation.nif
textures\fire\dragonbreath\holylight.ddsEdit
- meshes\creatures\endgame\battle.nif
- meshes\creatures\endgame\spawn.nif
- meshes\creatures\endgame\transformation.nif
- meshes\idleobjects\ascensionparticles.nif
firearcanemediumEdit
textures\fire\firearcanemedium\FireArcaneMedium01.ddsEdit
- meshes\fire\firearcanemedium01.nif
firearcaneparticleEdit
textures\fire\firearcaneparticle\FireArcaneParticle01.ddsEdit
- meshes\fire\firearcanemedium01.nif
firecandleflameEdit
textures\fire\firecandleflame\FireCandleFlame01.ddsEdit
- meshes\fire\firecandleflame.nif
fireflameparticleEdit
textures\fire\fireflameparticle\FireFlameParticle01.ddsEdit
- meshes\fire\fireopenlarge.nif
- meshes\fire\fireopenlargesmoke.nif
- meshes\fire\fireopenmedium.nif
- meshes\fire\fireopenmediumsmoke.nif
- meshes\fire\fireopensmall.nif
- meshes\fire\fireopensmallsmoke.nif
fireopenlargeEdit
textures\fire\fireopenlarge\FireOpenLarge01.ddsEdit
- meshes\fire\fireopenlarge.nif
fireopenmediumEdit
textures\fire\fireopenmedium\FireOpenMedium01.ddsEdit
- meshes\fire\fireopenmedium.nif
- meshes\fire\fireopenmediumsmoke.nif
firesmokeparticleEdit
textures\fire\firesmokeparticle\FireSmokeParticle.ddsEdit
- meshes\architecture\leyawiin\blackwoodpump01.nif
- meshes\architecture\leyawiin\blackwoodpump02.nif
- meshes\fire\fireopenlargesmoke.nif
- meshes\fire\fireopensmallsmoke.nif
- meshes\oblivion\gate\oblivionarchgate01.nif
- meshes\oblivion\gate\obliviongate_forming.nif
- meshes\oblivion\gate\oblivionwargateani02.nif
- meshes\oblivion\sigil\sigilstonecore01.nif
textures\fire\firesmokeparticle\FireSmokeParticle01.ddsEdit
- meshes\oblivion\environment\oblivionsmokeemitter01.nif
textures\fire\firesmokeparticle\FireSmokeParticle11.ddsEdit
- meshes\fire\fireopenlargesmoke.nif
- meshes\fire\fireopenmediumsmoke.nif
- meshes\fire\firetorchlargesmoke.nif
- meshes\fire\smokelarge.nif
- meshes\fire\smokemedium.nif
firetorchsmallEdit
textures\fire\firetorchsmall\FireTorchSmall01.ddsEdit
- meshes\fire\firetorchsmall.nif
textures\fire\lava\caustics_001.ddsEdit
- meshes\magiceffects\fireball.nif