CreatureHasNoMovement
A command for Oblivion Script Extender
Syntax:
(noMovement:bool) reference.CreatureHasNoMovement creature:ref
Returns 1 if the No Movement flag is set on the creature.
A command for Oblivion Script Extender
Syntax:
(noMovement:bool) reference.CreatureHasNoMovement creature:ref
Returns 1 if the No Movement flag is set on the creature.