FLowLevelNPCBaseHealthMult
Description |
Reduces the health of 'low level' NPCs to make the early part of the game less difficult. Increasing this value makes the early game harder.
Essentially, after calculating NPC health normally, a low-level NPC has their health multiplied by: FLowLevelNPCBaseHealthMult + (1 - FLowLevelNPCBaseHealthMult) * ((NPC level - 1) / (ILowLevelNPCMaxLevel + 1)). This formula looks complicated, but it simply means that at level 1 health is multipled by this setting (default = .4), and this multiplier scales linearly up to 1 as the NPC approaches the first non-"low" level as defined by ILowLevelNPCMaxLevel. 'Low level' is defined as level 4 in the default game. The level is controlled by ILowLevelNPCMaxLevel. |
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Default value |
0.400 |