GetDetected
Syntax:
[ActorID.]GetDetected TargetID
Example:
GetDetected player
Returns 1 if the TargetID is currently detected by the calling actor.
NotesEdit
- Using GetDetected calls Oblivion's detection protocol. In a case where a mod specifically hooks and alters that detection protocol (such as SDR), then scripts created by that mod will get called as well. Using GetDetectionLevel does not appear to do that, and may be a more efficient alternative.