GetDistance
Returns the distance in units from the calling object to the Reference "ObjectID".
Syntax:
GetDistance ObjectID
Examples:
GetDistance TestMarkerRef
Set distance to Getdistance Player
Ref Actor Begin OnActivate set Actor to GetActionRef if Getdistance Actor > 70 messagebox "Come closer my friend" endif end
NotesEdit
- GetDistance isn't completely accurate when called on an actor who is swimming. For instance, player.getDistance player will return a value within the range of 95.0 to 110.0 while the player is swimming.
- GetDistance does not return reliably in worldspaces when the target is a non-actor in a different cell. For instance, Player.GetDistance Object may not give the correct distance, whereas Object.GetDistance Player consistently does.