GetParentCellOwner
A command for Oblivion Script Extender
Syntax:
(owner:ref) reference.GetParentCellOwner
Returns the NPC or faction which owns the calling reference's parent cell..
NotesEdit
- Returns the base objectID of the owning faction/NPC.
- If the cell has a set Owner NPC, all items in the cell are owned by the NPC. However, the individual item's owner will override this, so always check GetOwner first.
ref pOwner ... set pOwner to SomeRef.GetOwner if (pOwner == 0) set pOwner to SomeRef.GetParentCellOwner endif if pOwner ...
- If you want to know if an actor owns an item or can legally activate it, use IsOffLimits instead.