GetSleeping
Syntax:
ActorID.GetSleeping
Returns a value based on the actor's current sleeping state:
- 0 - Not sleeping
- 1 - Loading sleeping idle
- 2 - Getting ready to sleep
- 3 - Is sleeping
- 4 - Getting ready to wake up
NOTE: This will not work on the player, as it is based on the actor's animation state. Use IsPCSleeping instead.