GetTalkedToPCParam

Syntax:

GetTalkedToPCParam NPC_ID 

Example:

GetTalkedToPCParam ValenDrethRef

Returns 1 if NPC_ID has ever spoken to the player, 0 otherwise.


Useful mainly as a condition function. This is a non-reference function that takes the actor as a parameter instead of running on an actor.

See AlsoEdit

GetTalkedToPC