GetWaterShader
This article has been added to the Wiki by CSbot, an automated WikiBot. If you notice anything wrong with this page, please notify DragoonWraith, this bot's operator, by adding a comment to the end of User talk:DragoonWraith. If this article seems to be correct, then you can help the Wiki by removing this message, by editing this page and deleting the {{BotAddedPage}} template from the top of it. Thank you.
A function added by the Oblivion Script Extender.
Syntax:
(shaderValue:float) GetWaterShader propertyName:string
Returns information about the current water shader given a string representing one of the water shader properties. Supports the same property names as the ModWaterShader console command: "direction", "velocity", "frequency", "amplitude", "fresnel", "reflectivity", "opacity", "blend", "scrollx", "scrolly", "rainforce", "rainvelocity", "rainfalloff", "rainsize", "displaceforce", "displacevelocity", "displacefalloff", and "displacedampener".