HasName
A command for Oblivion Script Extender
Syntax:
(hasName:bool) reference.HasName objectID:ref
Returns 1 if the object has a name consisting of at least one character.
A command for Oblivion Script Extender
Syntax:
(hasName:bool) reference.HasName objectID:ref
Returns 1 if the object has a name consisting of at least one character.