IsJumping
A command for Oblivion Script Extender
Syntax:
(IsJumping:bool) actor:ref.IsJumping
Returns 1 if the calling actor is beginning to jump (playing the JumpStart anim group).
NotesEdit
- JumpStart plays for a single frame
A command for Oblivion Script Extender
Syntax:
(IsJumping:bool) actor:ref.IsJumping
Returns 1 if the calling actor is beginning to jump (playing the JumpStart anim group).