IsSpellHostile
A command for Oblivion Script Extender
Syntax:
(isHostile:bool) IsSpellHostile spell:ref (isHostile:bool) GetSpellHostile spell:ref
Returns 1 if spell is considered hostile.
NotesEdit
- In the OBSE v0015, beta 1 documentation, only GetSpellHostile is listed, but this alias has not been implemented. Currently, only IsSpellHostile will work. In the final release of v0015, both aliases will work.
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.