IsWeapon
A command for Oblivion Script Extender
Syntax:
IsWeapon [ObjectID]
Returns true if the passed object id is classed as a weapon.
[ref.]IsWeapon
Returns true if the calling object is classed as a weapon.
A command for Oblivion Script Extender
Syntax:
IsWeapon [ObjectID]
Returns true if the passed object id is classed as a weapon.
[ref.]IsWeapon
Returns true if the calling object is classed as a weapon.