MagicItemHasEffect
A command for Oblivion Script Extender
Syntax:
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref actorValue:name
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref actorValue:name
Returns whether the magic item has an effect item with the specifed effect.
NotesEdit
- Uses the 4 letter codes for the magic effects listed in the CS.
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- This has been fixed as of v0013.
- Uses an optional actor value name for use with effects like fortify skill and fortify attribute.