MenuMate Tutorial

This tutorial shows a basic example of menu creation with MenuMate. We will create a basic menu interface for a bank-type mod, which allows the player to deposit and withdraw money from a bank account. The menu created in this tutorial is included in the MenuMate download.

GoalsEdit

Our menu will consist of three dialogs:

  • The main menu. Will show the player their account balance and allow them to choose between making a deposit or withdrawal.
  • The deposit menu. Allows the player to enter an amount of gold to deposit, up to the amount they currently are carrying.
  • The withdrawal menu. Allows the player to enter an amount of gold they wish to withdraw from their account, up to their current account balance.

ImplementationEdit

ScriptEdit

We still need a small script to support our menu XML. This script will display the menu and contain several variables used by the menu.

scn BankDemoScript

int accountBalance

ref playerRef
int playerGold
int minVar
int temp
int invert

int displayStatus
float fQuestDelayTime

begin MenuMode
  if (displayStatus)
    mmUpdate
  endif
end

begin GameMode
  set fQuestDelayTime to 0.0001
  
  if (displayStatus == 0)    
    set playerRef to player
    set playerGold to player.GetItemCount Gold001
    set minVar to 0
    set temp to 0
    set invert to 0
    
    if (mmLoadMenu "demo.xml")
      set displayStatus to 1
    else
      PrintC "menu failed to load"
      StopQuest BankDemo
    endif
    
  elseif (mmGetStatus == 1)
    set displayStatus to 0
    StopQuest BankDemo
  endif
end

XMLEdit

The XML of our desired menu is as follows:

<?xml version="1.0" ?>

<menu>
  <start name="main"/>
  <dialog name="deposit"/>
  <dialog name="withdraw"/>
  <dialog name="buttondemo"/>
</menu>

<main>
  <text format="Greetings %n!%rYour balance is %.0f gold, what do you wish to do?">
    <param name="playerRef"/>
    <param name="accountBalance"/>
  </text>
  
  <linkbutton target="deposit">
    <text format="Make a deposit"/>
  </linkbutton>
  
  <linkbutton target="withdraw">
    <text format="Withdraw money"/>
  </linkbutton>
  
  <exitbutton>
    <text format="Nothing"/>
  </exitbutton>
</main>

<!-- This dialog inverts its counterbuttons via a togglebutton + toggle variable -->
<deposit>
  <text format="Deposit Amount: %.0f%rYou have %.0f gold">
    <param name="temp"/>
    <param name="playerGold"/>
  </text>
  
  <togglebutton targetvar="invert" truetext="subtracting" falsetext="adding">
    <text format="Toggle Add/Subtract%r(currently [STATE])"/>
  </togglebutton>
  
  <counterbutton targetvar="temp" amount="1" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="10" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="100" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="1000" invertvar="invert" maxvar="playerGold" minvar="minVar">
    <text format="[STATE]"/>
  </counterbutton>
  
  <exitbutton>
    <text format="Finish"/>
    <script>
      set BankDemo.accountBalance to BankDemo.accountBalance + BankDemo.temp 

      player.RemoveItem 0000000F BankDemo.temp 

      MessageBox "Your new balance is %.0f gold" BankDemo.accountBalance
    </script>
  </exitbutton>
  
  <exitbutton>
    <text format="Cancel"/>
  </exitbutton>
</deposit>

<!-- This dialog makes use of the toggle key(s) to invert its counters -->
<withdraw>
  <text format="Withdraw Amount: %.0f%rYour balance is %.0f gold%r%rHold one of these keys to decrease the amount: [INVERTKEYS]">
    <param name="temp"/>
    <param name="accountBalance"/>
  </text>
  
  <counterbutton targetvar="temp" amount="1" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="10" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="100" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <counterbutton targetvar="temp" amount="1000" maxvar="accountBalance" minvar="minVar" usekeyinvert="1">
    <text format="[STATE]"/>
  </counterbutton>
  
  <exitbutton>
    <text format="Finish"/>
    <script>
      set BankDemo.accountBalance to BankDemo.accountBalance - BankDemo.temp 

      player.AddItem 0000000F BankDemo.temp 

      MessageBox "Your new balance is %.0f gold" BankDemo.accountBalance
    </script>
  </exitbutton>
  
  <exitbutton>
    <text format="Cancel"/>
  </exitbutton>
</withdraw>