MessageBox Tutorial/Quest Scripts
Some backgroundEdit
Quest scripts are very similar to the activator script. However, just like the activator script the quest script will require a bit of extra coding.
The disadvantage of quests lies in their lack of a clear start. That is, there are no blocks that a quest runs only a single time when it first starts. Instead, the entire script is run every frame. For instance, if we put the onActivate block into the GameMode block:
begin GameMode set Choosing to -1 if (Choosing == -1) ...
then the first menu will be displayed continuously.
To fix this, we need to add another variable:
begin GameMode if (Working == 1) set Choosing to -1 set Working to 0 endif ...
SetupEdit
- Create a new quest: Open the quest dialog. Select a quest on the left. Right-click it and select new. Name it accordingly (YourMenu in this tutorial).
- Write the script:
scn YourMenuScript Short Choosing Short Choice Short Working Float fQuestDelayTime Begin GameMode If (Working == 1) Set Choosing to -1 Set Working to 0 Endif If (Choosing == 0) ;meaning it shouldn't be running StopQuest YourMenuScript ;Add anything that needs to be re-initialized Return Elseif (Choosing == -1) ;Display your menu Messagebox "Which option?" "First Option" "Second Option" ... "Tenth Option" Set Choosing to 1 Set Choice to -1 Elseif (Choosing == 1) ;Catch the player's decision If (Choice == -1) ;No choice yet Set Choice to GetButtonPressed Elseif (Choice == 0) ;First Option ;run your code for the first decision Set Choosing to 0 ;to finish up Elseif (Choice == 1) ;Second Option ;run your code for the second decision Set Choosing to 0 ;to finish up ;... ; Elseif (Choice == 9) ;Tenth Option ;run your code for the tenth decision ; Set Choosing to 0 ;to finish up Endif Endif End
- Make sure to save the script as a Quest Script.
- Attach the script to the quest.
- You can start your menus from any script with
set YourMenu.fQuestDelayTime to .01 set YourMenu.Working to 1 StartQuest YourMenu
Notes on using StartQuest/StopQuestEdit
The above uses StopQuest and StartQuest to control when the quest is running. This will prevent the extra if lines from running when they doesn't need to be. [StartQuest#Notes|Be careful when using StartQuest and make sure you don't start it when it's already running.]
The other option is to let the script run all the time. Use the same scripts as above but get rid of the StartQuest and StopQuest lines and set the quest to Start Game Enabled.