ModObjectCharge
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModObjectCharge modifyBy:float objectID:ref
Modifies the max charge of the object up or down.
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModObjectCharge modifyBy:float objectID:ref
Modifies the max charge of the object up or down.