OnTrigger
Syntax:
begin OnTrigger TriggeringRefID
Example:
begin OnTrigger begin OnTrigger player
This block will be run when something triggers the scripted object by colliding with it. If you specify a TriggeringRefID, the block will only run when that specific reference triggers the object; otherwise, the block will run when anything triggers the scripted object.
However, with a TriggerZone, the block will continue running every frame until all triggering refs leave the zone.
If you want the code to run only once when triggered, you should specify a variable to register when the zone is triggered and a reset block to turn it off and allow the code to run again later on. The reset block can either be timed or reset when the cell respawns.
Examples:
Timed Reset
short triggered float timer begin onTrigger if triggered == 0 'do something set triggered to 1 set timer to 2 ;2 delay before reset endif end begin gameMode if triggered == 1 if timer <= 0 set triggered to 0 else set timer to timer - getSecondsPassed endif endif end
Reset on Cell Respawn
short triggered begin onTrigger if triggered == 0 'do something set triggered to 1 endif end begin onReset set triggered to 0 end
NotesEdit
- This delay is particularly needed when the TriggerZone is used to move the player. If a MoveTo is used on the player within the OnTrigger block, the code runs one extra time next frame and, without the delay, will move the player again, and again, ... , causing the game to (pratically) freeze.