PlayMagicShaderVisuals
Syntax:
reference.PlayMagicShaderVisuals EffectShaderID Duration
Example:
PlayMagicShaderVisuals GhostEffect pms effectShockShield 10
Plays an Effect Shader on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.
NotesEdit
- Applying this function on a tree crashes the game.