SetGhost
Syntax:
SetGhost iGhostFlag ( 0 or 1 )
Sets the actor to/from the "ghost" state. When in a ghost state:
- The actor will not enter combat
- The actor cannot be harmed by a weapon or spell in any way.
- The actor will not be affected by any new magic effects.
- The actor will be hurt by water damage and some traps
- The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
- The actor is still able to talk and can be activated to talk.
- The actor can not be pick pocketed.