SetHarvested
A command for Oblivion Script Extender
Syntax:
(isHarvested:bool) reference.IsHarvested
Mark or unmark the calling reference as having been harvested.
NotesEdit
- Changes are saved in the savegame.
A command for Oblivion Script Extender
Syntax:
(isHarvested:bool) reference.IsHarvested
Mark or unmark the calling reference as having been harvested.