SetWeather
Syntax:
SetWeather WeatherID, WeatherOverrideFlag (optional)
Example:
SetWeather clear sw OblivionStormTamriel 1
Sets the weather to WeatherID. The weather will begin transitioning to the new weather -- the time it takes to transition is the "Trans Delta" setting on the new weather. Note that if the weather is currently transitioning, it will finish its transition before starting to transition to the new weather.
If the optional WeatherOverrideFlag is set to 1, the weather will remain in the specified weather until the ReleaseWeatherOverride command is used.
Weather Types:Edit
Console IDs
- Tamriel
- CamoranWeather 000370CE
- Clear 00038EEE
- Cloudy 00038EFE
- DefaultWeather 0000015E
- Fog 00038EEF
- Overcast 00038EEC
- Rain 00038EF2
- Snow 00038EED
- Thunderstorm 00038EF1
- OblivionStormTamriel 000836D5
- OblivionStormTamrielMQ16 0006BC8B
- Oblivion
- OblivionDefault 00032E15
- OblivionElectrical 00067198
- OblivionMountainFog 000671A1
- OblivionSigil 000C0999
- OblivionStormOblivion 00067199
- SigilWhiteOut 000C42DE
- Shivering Isles
- SEClear 00078801
- SEClear01 0006D221
- SEClear03 0006D222
- SEClearBlue 00044F58
- SEClearTrans 0008EF42
- SECloudy 00044F59
- SEFog 00044F5A
- SEManiaFog 00079D76
- SEOrderedFringe 00077C0A
- SEOvercast 00077B28
- SERain 00044F5C
- SEThunderstorm 00044F5D
- SEWaitingRoomWeather 00077B56
- Other
- MS14Sky 0018BCCF
- SE09SummoningWeather 000452B5
- SE13JiggyWeather 000825A6
- SE32GloomStorm 00015883