Difference between revisions of "User talk:TheImperialDragon"
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Well, there's no problem with having the effect shader when the armor is not in the player's inventory (on the ground I mean). It looks alright like that, but there's still the issue about when it is equiped. [[User:TheImperialDragon|The Imperial Dragon]] 23:41, 17 June 2006 (EDT) | Well, there's no problem with having the effect shader when the armor is not in the player's inventory (on the ground I mean). It looks alright like that, but there's still the issue about when it is equiped. [[User:TheImperialDragon|The Imperial Dragon]] 23:41, 17 June 2006 (EDT) | ||
:[http://rapidshare.de/files/23372043/Crypts.esp.html Here's]the link to the esp file with the new effect shader. Did my best and I think it achieves the effect you were looking for, for the most part. If you only want the pulsating red, just turn off the particle shader. If you know how to make the effect shaders only affect the piece of armor, that would make it better, because otherwise when you equip the boots, your whole body glows. The way I did it in my mod was when the player had the full suit equipped, the effect shader started. If you can do each piece of armor somehow, that would be much better. The effect shader is called WarmEffect and i updated the script on the boots for it, though I think i deleted the "on the ground" part :X. |