Difference between revisions of "User talk:TheImperialDragon"

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imported>Omzy
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:The boss was too easy, in my opinion. I think the boss should be spawned on top of the coffin with a slower fade in so I can see it, and also it needs a creepy sound effect to seem like a trap. I had chameleon on while i was looting the chest and i didnt even see him until i returned later. He didn't attract my attention because he didn't attack me because he couldnt see me. If there is some way you could force it to fight the player, that would be better. Perhaps drop walls around the coffin or something until he is dead.
:The boss was too easy, in my opinion. I think the boss should be spawned on top of the coffin with a slower fade in so I can see it, and also it needs a creepy sound effect to seem like a trap. I had chameleon on while i was looting the chest and i didnt even see him until i returned later. He didn't attract my attention because he didn't attack me because he couldnt see me. If there is some way you could force it to fight the player, that would be better. Perhaps drop walls around the coffin or something until he is dead.
:The name of the catacombs should be changed to Legion Catacombs. Imperial catacombs suggest they might have the royal family inside or something
:The name of the catacombs should be changed to Legion Catacombs. Imperial catacombs suggest they might have the royal family inside or something
:When I turn around to go back outside from the sewer entrance, the gate says "To Waterfront". I don't know if the area outside the prison is also called the waterfront, just something i noticed
When I turn around to go back outside from the sewer entrance, the gate says "To Waterfront". I don't know if the area outside the prison is also called the waterfront, just something i noticed
:The name of the sewer gate door in the outside world should say To Sewers. The map marker shouldn't have a "-" in it because that is nonstandard. I would change the name of the sewer to Prison Sewers Annex because if you look on your map, there is another sewer called Prison Sewers (the one from the beginning of the game). Making the annex suggests that it runs parallel to that one. Even if it isnt connected by doors, that doesn't imply that it can't be connected by water channels.
:The name of the sewer gate door in the outside world should say To Sewers. The map marker shouldn't have a "-" in it because that is nonstandard. I would change the name of the sewer to Prison Sewers Annex because if you look on your map, there is another sewer called Prison Sewers (the one from the beginning of the game). Making the annex suggests that it runs parallel to that one. Even if it isnt connected by doors, that doesn't imply that it can't be connected by water channels.
:I think you should make the membrane shader for the armor a bit more red, but I definitely agree with the pulse rate and amplitude
:I think you should make the membrane shader for the armor a bit more red, but I definitely agree with the pulse rate and amplitude
:You should make the pulsing effect only begin with the full suit equipped (minus the shield) because when I put only the boots on, it makes my other armor pulse and it doesn't look right.


Well, that about sums it up. Just a bunch of little knicks here and there, but overall, I found it to be a superb experience and am already thinking of ways to link the two mods together. --[[User:Omzy|Omzy]] 23:38, 23 June 2006 (EDT)
Well, that about sums it up. Just a bunch of little knicks here and there, but overall, I found it to be a superb experience and am already thinking of ways to link the two mods together. --[[User:Omzy|Omzy]] 23:39, 23 June 2006 (EDT)
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