Difference between revisions of "Activate"

17 bytes added ,  19:17, 15 July 2007
m
Needed to update link title too :\
imported>Haama
(Updated "Activating a Container" link and note)
imported>Haama
m (Needed to update link title too :\)
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#If you open a container with '''''SomeContainer.Activate player''''', and the container doesn't have a script attached to it, then the player will be unable to directly open that container ever again. (I assume this is extended to all types of activation, but I haven't checked. --[[User:Haama|Haama]] 18:42, 13 July 2007 (EDT))
#If you open a container with '''''SomeContainer.Activate player''''', and the container doesn't have a script attached to it, then the player will be unable to directly open that container ever again. (I assume this is extended to all types of activation, but I haven't checked. --[[User:Haama|Haama]] 18:42, 13 July 2007 (EDT))
#[[:Category:Troubleshooting#Activate_Self|Activate Self]]
#[[:Category:Troubleshooting#Activate_Self|Activate Self]]
#[[:Category:Troubleshooting#Activating_a_Container_.28including_NPC.29|Activating a Container]]
#[[:Category:Troubleshooting#Activating_a_Container_.28including_NPC.29|Activating a Container (including NPCs)]]




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