Difference between revisions of "Activate"

233 bytes added ,  16:17, 18 April 2008
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imported>Kkuhlmann
imported>Jduvall
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  ActivatorRef.Activate player, 1  
  ActivatorRef.Activate player, 1  


This function makes the object perform its default activation. The default activations for the player are:
If the RunOnActivateBlock is set to zero (default) this function makes the object only performs its default activation, bypassing any OnActivate Block in it's script.
 
The default activations for the player are:
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For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.
For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.


If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation.
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation. (In otherwords, act just as if the reference activated it directly -- NPC used it, Player moused over and clicked on it, etc.)




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