Difference between revisions of "AddFullEffectItemC"

319 bytes added ,  10:47, 27 May 2008
hostility, codes, description
imported>Haama
(→‎See Also: Corrected link)
imported>DragoonWraith
(hostility, codes, description)
Line 2: Line 2:
  (index:short) AddFullEffectItemC nuEffectCode:long magnitude:long area:long
  (index:short) AddFullEffectItemC nuEffectCode:long magnitude:long area:long
                                   duration:long range:short magicItem:ref
                                   duration:long range:short magicItem:ref
Adds a fully defined EffectItem to the magic item with the specified MagicEffect, magnitude, area, duration and range.


==Notes==
==Notes==
* Uses the codes returned by [[GetNthEffectItemCode]]
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
** Untested for other magic items
** Untested for other magic items
* Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility.


==See Also==
==See Also==