Difference between revisions of "AddSpell"

2 bytes removed ,  05:24, 11 May 2007
m
bah, forgot to change my c'n'p again...
imported>DragoonWraith
(get rid of those annoying messages!)
imported>DragoonWraith
m (bah, forgot to change my c'n'p again...)
Line 32: Line 32:
*Using AddSpell to add a spell to the player's repertoire will give a message informing the player of this. In certain situations, this can be very annoying, but using a call to a blank [[Message]] just before using AddSpell will prevent this. Like so:
*Using AddSpell to add a spell to the player's repertoire will give a message informing the player of this. In certain situations, this can be very annoying, but using a call to a blank [[Message]] just before using AddSpell will prevent this. Like so:
<pre>Message ""
<pre>Message ""
player.UnequipItem "item ID"</pre>
player.AddSpell "spell ID"</pre>


*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].
*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].