Difference between revisions of "AddSpell"

130 bytes added ,  19:44, 28 May 2008
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imported>Fella
imported>Quetzilla
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Message " "
Message " "
player.AddSpell "spell ID"</pre>
player.AddSpell "spell ID"</pre>
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.
*This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.
*OBSE 0015 provides [[AddSpellNS]] which works exactly the same as AddSpell but without displaying any messages.


*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].
*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].
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==See Also==
==See Also==
*[[AddSpellNS]]
*[[RemoveSpell]]
*[[RemoveSpell]]
*[[Preventing messages]]
*[[Preventing messages]]
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